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(1 edit)

This look like bugs or oversights (i didn't find them in the changelog):

When you skip through conversations with either spamming click or the skip button (i think it also happens when "auto" is on), you automatically select succeed on any "checks" (skill, items, etc) that give you the option to pass or fail.

Maybe it's just a design choice, but i usually load back and want to see what happens if you fail the check, and spamming click or the skip button make me go past it. This is not gamebreaking, this is not succeeding when i shouldnt, it just automatically decides and i think it shouldn't happen.


There should be a work around for the player or a limit to the way some enemies grapple you. I haven't progressed that much through the game so i don't know if this is unique to the slime but she is unbeatable in a grapple battle. I have STR 6, END 9 and she outscores me by like 10-15 or more in grapple moves.

I'm all for getting beat in this game, and i find it fitting that a slime is imposible to grapple with, but if she is low on health she won't let you move even if you spam struggle or submit while she uses rest or hold (i literally spam for like a 100 rounds to see if it was an RNG thing). It's weird because she does proggress the grapple at first, but at some point spams rest and hold, forcing a restart no matter what you do.

I think after some turns stucked in the same "grapple phase" maybe make the enemy more pushy, maybe you get a 3rd option to lay both on the ground (so you dont get punished by being winning the fight). Maybe this is unique to the slime because of her overpowering strength and making her "AI" ignore injury in her behaviour through a perk, hability, or something would solve it; whatever the case, don't just end the grapple, at worst give the option to the player to break even if it get's too long.


This is not a bug, but i think the "gallery" (Pervert) would be better if it let you use the arrow keys to move through it. The arrow keys let you move through pages but not in them. If you could put the focus on the inside menus that would make it so the scenes can also be "moved through" and that would be really cool since the are already in order (sort of).

Maybe make the arrows work in the page and if you move out of the page to the right you move to the next one. If you select a character or a scene, make the arrows change focus and move through the scenese.

(When i say "page" i mean the list of characters you encounter, they are sorted in menus that look like pages for how you can "turn" them)


I have no idea how the menus are done, and for some of this things to change maybe you would have to change them or something making them too much work. Outside of the grapple stuff, this aren't problems, just quality of life changes.

(1 edit)

Slime is the only one you can't defeat in grapple. Her entire body is a mass that act like muscle. You can't overpower this thing physically.

The mechanic you want, making the enemy back off after some time they grapple unsuccessfuly with you, already exists in the form of stamina. They won't be able to resist when they get out of breath and they will be forced skipping turns instead.

And choosing Continue in checks while skipping is also intended. Don't use the skip button if you read the dialogue for the first time and you want to choose options. Read them properly. The automatic choice on checks is very useful when you want to skip the encounter which you already read through, successful checks are usually the fastest.

As i mentioned in each part:

The slime grapple is not beatable through the stamina mechanic, you can't overpower her in the rest and hold cicle, try to get her to low hp, and entice her to grapple you. I spammed the struggle button for more than 50 turns without success. When resting she has a grapple strength of 15!!  (i even checked back to make sure, i think she has +15 graple strength base, so when resting she has 0+15)


(i was spamming grapple until my stamina went to 0, each time for like a minute to make sure)


It would be better to not skip it since it's not bothersome to have to click once or twice per interaction.

Maybe you want to see what failing does, or maybe you dont want to spend willpower, maybe you dont want to succeed a charisma check because you want to fight them, etc... If it's not too complicated it would be a good change.

(-1)

Or maybe you don't want to grapple the only enemy from around 30 enemies that cannot be grappled because she's simply more powerful than human. Maybe you should grapple every single enemy besides this one. I wonder...

Maybe i'm giving you too much atention, but if she somehow grapples you in this state because you fall on the ground or whatever, you are forced to restart. The solution to this softlock isn't "just don't get softlocked". This is clearly an oversight and should be looked into, since people don't know this is a thing before it happens, and maybe some other enemies get boosts to combat that may force similar situations and should at least be thought about in case they alsos oftlock the game (it forced me to reset when i first encounter it, and you clearly didn't know this softlock was posible either since you mentioned stamina is a solution to it).

You framed it as if it is my fault, not my choice, to play the game a certain way. The reason this threat even exists is for this scenarios. You saying to avoid the problem is not helpful in a threat about "problems".

(-1)

You wrote a tonne of text Majalis can't be bothered to read just to say you're in softlock, which you should've just said right away.

the automatic skill check pass thingy bothered me too. found how you can work around it kinda tho. if you mash left click on bottom right or left part of screen it won't skip it. however, i found it's best to click left of those buttons for hide and skip and what not, just below the upper edge of text box, on the right; above the white flower. this was you won't click any choices by mistake in case they go down far enough and you won't skip won skill checks. downside is your finger's gonna cramp from mashing left click, lol