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(+2)

Thanks for the kind words! I am happy to hear you managed to figure it out :)

While the rocks where left as a clue, the taunting tone of dialog was not entirely intentional, but actually quite fitting now that you mention it to get ppl to continue trying. The focus was really just to make a game-short, while having some fun with the environment, characters and effects. Hopefully more will come soon in the future.