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(+1)

I'm hoping to write up some how-to's soon, but the character is several segments like head, torso, arms, legs and coat tail, one thing to keep in mind is sprite limits in a horizontal row but for this little demo I didn't focus to much on sprite flicker fixes.

Does the whip flicker to prevent otherwise uncontrolled sprite flicker on the character model, or is it an aesthetic choice?

It was to help with the sprite flicker but I do like how it looks, it helped performance enough to be noticible too.