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Some assets and resources used:

I'm developing the game using Unity (by Unity Technologies), it's the game engine I'm most experienced and confortable with.
I just finished creating a foundation of my project, I created a new Unity project (using the "3D With Extras" template, for some post processing effects) and added the following assets:

- Kinematic Character Controller (by Philippe St-Amand), in my opinion, it's the best 3D Character Controller ever made for Unity. You NEED to study the example project and walkthrough course included, but it's really worth it! I'll frequently shorten it's name to KCC.
- Fungus (by Fungus Games), the best narrative/storytelling asset for Unity that I ever used!
- ProBuilder and ProGrids (by ProCore 3D, Unity Technologies), to speed up level prototyping and have accurate object placement on the 3D scenes.
- Cinemachine (by Cinemachine Imagery Inc, Unity Technologies), to facilitate camera implementation for the game. It's a HUGE timesaver for both 2D and 3D games!

Another essential resource that I'll use, is the software VRoid Studio (by pixiv), to quickly create custom 3D anime character models.
And also Blender (by Blender Foundation), to fine tune and add some details to the characters.

About music and sound effects, I'll probably add sounds from some SFX Packs I bought from the Asset Store, and try to compose a few tunes myself (if I have enough time for that xD).
But for now, my priority is to implement the core gameplay of the game, based on KCC's foundation.