Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+4)(-1)

I favor the Pay-To-Play for a full product over the Patreon model for a few reasons:

1) The motivation for creating these types of games is coming and going so devs tend to abandon products such as this, resulting in an almost inevitable disappointment by the players.

2) You owe something to your patreon, which is accompanied by a stressful feeling of being obliged to deliver a specific amount of  content on a time-based interval.

3) Patreon is for developers who look to create a "franchise"-like set of adult content, I rather just be gone.

4) I think itch has a refund solution implemented to it.

I think people are just not used to the pay-to-play model for these types of games. 10$ Is not much. 

If you spend an evening  pleasantly with this game, than it is equivalent to spending time and paying for couple o' beers in the local bar. But this game is here forever and delivers more than a few hours of fun.

(-1)

the first 3 point you made can be said about the dev selling it. i bought a game on here a while back and all it was was 30 mins of no game play and bugs. my point is that must games like this are cash grabs. at least with it being free then the player doesn't risk losing money for a game that may or may not be broken. i understand these devs want to make money but doing it this way is going to make a lot a people not even want to try it. most game devs will have free version that is a update or 2 behind and a payed version.