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Really fun game. I was a bit surprised at first because I was expecting an open world style game, but I really enjoyed it anyway.

I expected the camera rotation to work the opposite way (left = clockwise). I think it'd make sense to have an option for inverting in the settings, although personally I kept it fixed at 45 degrees for basically all of the time. I would have liked it if it remembered that position when I started a new game though. Also autoequipping starting weapons at start sounds like it'd make sense.

Sometimes there's some green-blue non walkable tiles that I assume are water, but it's kind of hard to tell, they probably need an animation or something.

I wanted to complain that there was no visual distinction between night and day, but it looks like the "lighting" option fixes that. I think it adds a fair bit to the atmosphere.

For the rest no complaints, it was very fun with a lot of content and stuff to do.

Thanks for the feedback, I've thought about calling it semi-open world before, there's no level barriers / stairs and your technically free to go wherever you want, as long as it's in a straight line...

Inverted camera settings would be pretty easy to implement, i'll look into it. I think the camera position saving thing might be a bug, I intend for it to save that. Yea autoequipping starting weapons should be a thing.

Ok water is ugly.

I think I should switch the default lighting to on, there's some minor visual bugs with both options I think, but also everything should get darker at night even in unlit mode yea.

Thanks again for playing, I'm curious how far you got.

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I'm not sure but I think the farthest I got was 1 or 2 zones past the graveyard one.

By the way, I played another game today and I think I ran into a bug: when the mothman spawns the moths I'm frozen in place and I can't move, attack or use items, and esc for the options doesn't work. I can still select things and move the camera though. I tried alt+f4 and reloading the save but the exact same thing happens when I run into him again.

thanks a lot for the report, I've managed to track it down. Spawning new enemies from the Mothman's ability wasn't inputing the moth's saves properly. Worse than that it was creating a null ref and softlocking the game. 

There does seem to be an inconvenient workaround: alt+f4 and reload as you said, then try to kill the mothman before they can spawn anything?

I don't know if I'm going to get around to patching the fix in right away, because mothman should be very rare and there is some type of workaround? But we'll see.


Also that's a lot of mutations wow