Thanks for the compliment! I think it would need quite a bit more work before I'd consider it a product to sell. But it was fun to at least start what's a much bigger idea.
I wanted players to agonize over the decision on who to disconnect. I almost wanted to end the game with "Thanks for playing. Who did you disconnect? Let me know." But I don't think many got that. It's asking a bit much without building up the emotion for that sort of scene to have an impact. I think the scenario might not make it into any later version.
I'm usually all for posting the source code. But it's a mess and I didn't think anyone would benefit from it. I would like to clean up subsystems and make them available at some point, but that could be a while.
Thanks again!