Just passed floor 150, no signs of stopping.
![](https://img.itch.zone/aW1nLzg4NTkzODMucG5n/original/8FPbjx.png)
I do have some bug reports, though.
First, the Assassin Dagger's kill counter starts behaving oddly once you get it high enough. Past 1000 kills, it starts counting by 10s (the damage bonus still only goes up by 1, though). For example, at 1121 kills it will say you have 2210 kills and a damage bonus of 1121.
Second, there seems to be a bug with Hercule Pavise activating multiple shields at a time. Some of the activations will be double-counted for negative effects (enemies gaining rage on shield use, damage penalty from Shield Spirit) but positive effects (attacks triggered by Shield Spirit, gaining block, etc.) only happen once per shield. In the setup shown above I get 10 shield activations, but 17 triggers of negative effects.
Third, although on-damage effects were fixed to only trigger upon taking damage, the fix only applies to the player - enemies with on-damage effects still trigger the effects if they take no damage from an attack. In particular, the Elder Mage's +1 dodge when taking damage still triggers when avoiding damage by dodging, meaning that only the first attack of each turn can do damage (and what's worse, if you have a weapon with a small amount of vampirism attached to it, the vampirism will trigger the dodge effect, preventing the weapon from ever dealing its normal damage).