Probably meant camera.transform.forward instead of gun.transform.forward as bullet direction :P The shooting was fun but there were problems with the terrain collision, which made it impossible to finish.
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Thanks for the comment. I made the bullets spawn from a hidden spot right at the gun entry and used addforce to move them. but I didn't have much time to polish the bullet mechanism. as I struggled with enemies and player interaction apparently rigidbodies and first person controller do not work the same way ( :. but learned a lot in the process. I'll try to fix these issues to learn more.