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I might mess with his sight range a little in the update. As far as SUNKY goes, I don't plan on extending the range on her audio. The player is given a chunky 60 seconds the first time they are caught, and that time lessens with each capture. The point is to not get caught at all. The hide-and-seek mechanic in general was more of a courtesy to the player to keep the base game easy and the harder difficulties more streamlined in regards to their pacing. 

So is your issue the range at which you can hear SUNKY, or being able to tell what floor she's on?

My goal with this game was not to make it a walk in the park for the player either. It is meant to be a challenge, as opposed to the puzzle and walking simulator horror games you usually see.

Just the ability to know if shes above/below you.

And of course, making the games too easy wouldn't improve them. But it's different dying knowing you effed up compared to dying just becuz.

True. Thanks for the feedback!

(+1)

OH and to escape BUNKY you just lock the door when you enter a room. It's in the instructions before you play the game. Same with the original BUNKY game by Dave.