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This is pretty sweet! The sheer scale of the humans compared to your character really helps sell the game's concept, and the upside-down flowerpots aren't hard to spot out and are easy to hide under. However, the game's camera could definitely be improved a bit, as if the player ends up missing a piece of cheese, moving back can feel pretty awkward with how little you can see. The size of the humans does help mitigate this somewhat, as their shadows serve as indicators of where they are, but more work could be done. I also noticed some clipping in your textures from having overlapping cubes.