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I'm working on a competitive goblin heist game that draws a little on Fiasco. I'm really excited about how it's coming along!

awesome! I've already had one pivot in my in game goal and I love it. What are some people's change ups already?

Ooh, nice! What kind of pivot?

I've stuck with my original concept, but I've had the chance to playtest it once and made some significant changes to the mechanics and flow.

that sounds significant! Well, I went from goblins are trying to corrupt the Victorian folk to goblins are the REASON that Era was so terrible so now the players will have ways to not only tempt people they can cause whole city sections to descend into sin.

Oh how interesting!