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(1 edit)

>The Books Arcana is carrying dissappear when she casts the protection right before the escape after the necromancer fight.
Guess I'll need to do something about that.

>when the elevator arrived, the chain for the other half keeps spinning, is that intended?
Yes, the other elevator is the one carrying the Melkiri who arrive during the boss fight.

>Blue mana sprites in the river deal no damage.
Good to know, thanks!

>When you charge arcanas secondary fully and enter a cutscene, sound keeps playing.
I really need to fix this at some point.

>Had the feeling it started to lag after a while, but might be just my imagination.
It's definitely possible, it's not super optimized.

>Arcanas staff charge didn't show correctly a few times.
Yeah the cursor is a bit wonky at times, I need to fix it.

>After the Cutscene that I had to close the big rift, arcana stood where here corpse was supposed to be.
Good to know, thanks!

>Its very hard to see during the later stages of the Penelope fight, but it is a fun fight, was the first one where I really saw a benefit to switching between allies instead of using them as a kind of meat shield.
Yeah, I need to make things a bit more readable. Glad you liked it though!

>Didn't bother with the expeditions, those looked like Sidemissions to me, and I already spent 2 hours in this.
Yeah, they're basically endless procedural dungeons if you wanna keep playing after doing all the story missions.

>The minimap in the Forest is offset by a bit, it doesn't align well.
Yeah, the minimap is still from the older version where there were blockier instead of smoother treelines.

>Wish the Camera was zoomed out a bit more, most of the Time most enemies seemed to be firing from offscreen.
Yeah, I'll either just zoom it out overall or add options for zoom levels.

>During the overview of the Area before the Penelope fight, when she opened all the Rifts, the stacked Tree parts were really pretty to look at. That map is a lot more interesting then the Forest, but I wish I was able to jump of the stairs/high platforms that have no border around them, it feels odd being blocked by an invisible wall there, only to have to move 1m around or something.
Thanks! I'm gonna rework the Forest level at some point, it's the oldest level I have in the game. The game is technically in 2D, so idk if I can add jumping without it being weird. Also accidentally going off could be annoying.

>Overall pretty enjoyable, had me engaged the whole Time. But why is everyone picking on Octavia?
Thank you friend! Glad you liked it! Octavia and Fiera are sort of rivals so they both pick on eachother. Vania throwing Octavia wasn't to be mean, it was a valid strategy and it worked!