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I'm unsure as to why, but these shaders don't work well with text/fonts. It causes everything including spaces to show up as cubes/rectangles. Weird.

Outside of that issue, it's absolutely beautiful!
Good job to both you for getting it into GML and, Zik for creating it :)

This only occurs when drawing text in the gui event of objCRT (ex. trying to draw a textbox as I usually want the text readable/high res it happens there)

Sorry, last ping I swear. I managed to fix it in my own case by changing the application surface draw in your objCRT with drawing a surface that I made and filled with the app surface and my dialog box. << just in case someone needs this again I love these shaders!

hey! mind helping with recreating what you did here? not great with surfaces and trying to use draw gui as well.

If you haven't already, start with any tutorial on surfaces as explaining the small details would be difficult. (there's a bit of stuff that needs to be done to make sure surfaces don't break/cause memory leaks).

Essentially I made my own surface that is the exact pixel width and height that I want (this would be the actual screen size NOT the pixels of the art ex, 1920 is my screen width vs visible pixels are 192).

We'll call it my_surf.

I draw the entire application surface (stretched) to my_surf and any GUI stuff is drawn after that again to my_surf.

finally, where the application surface is drawn normally in BJORTFX's GUI draw, I instead draw my_surf (stretched).