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(+1)

Yep, seen those posts. To get smooth pixel perfect result with moving objects and moving camera I've tried implementing this method with  transferring sprite renderers into child objects and snapping them to a grid - https://tinyurl.com/y855v79q

It's not a perfect cure that works every time, unfortunately - in my case it didn't work with gameobjects that had rigidbodies and were not the player.