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Fun game. Watching all the little guys bunched up and trying to make room to fight each other looks really cool.  The different upgrades becoming available based off the units bought also seems like a neat way to handle of making different builds. 

I assume for the most part the intention is for the player to buy all 4 upgrades whenever the shop renews and then spend the rest of the gold on units? So only skipping upgrades if they counter each other?

Found a glitch where if I mouse over the upgrade info for the upgrade unlocked by buying the unit and then exit the shop with esc then the mouse over info stays on the screen.

These are very much just personal preference things but:

  • The mouse scroll zooms in and out backwards to what feel natural for me.
  • I prefer the mouse drag to be like how Europa Universals 4 (and AutoCAD..) has it where you push the middle mouse button and when you move the mouse the map moves so the mouse stays in the same location on the map as when the middle mouse button was pressed down.
  •  Player info (health, upgrades, unit count) being on the left and enemy info on right would be more intuitive to me


Played on Linux reference.

Cool game, hope to see more progress in the future!

(+1)

Thank you for playing my game. I'm glad you enjoyed it.

The glitch with the upgrade tooltip has been fixed. Also, the camera zooming in the opposite direction of what is intuitive was also a glitch and has been fixed. I have incorporated your suggestions about the middle click keeping the cursor where it is and swapping sides for player/enemy information. Thank you for the suggestions.

My goal was not for the player to buy all 4 upgrades in most situations. In recent testing I also felt there was not enough reason to pass on buying an upgrade unless it was had anti-synergy with current upgrades. My current plan is to double the cost of upgrades and make them much stronger. I haven't committed to that plan yet though.