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(1 edit)

Hello, sorry for not replying sooner. I suspect your problem  occurs because I've only provided a 32-bit build but you have a 64-bit system. It should be possible to get it to run regardless with some fiddling (you could try this from Askubuntu, iirc that's what I did to make it run on a 64-bit Mint install), but I will try to upload a 64-bit linux build ASAP. When I made the game I didn't realize that 32-bit backwards compatibility wasn't as seamless on Linux as it is on Windows, and I have sadly neglected this game lately.


EDIT: I have published a 64-bit build of the game, completely untested so far. Please let me know if it works! :)

Many thanks! It worked!

Frame rate was all over the place and there were some texture coordinates mess up when closer to the near clipping plane, but all in all, it worked. I couldn't test with sound, but the console outputted a lot of errors regarding it.

Machine:

  • Core 2 Duo CPU     E7400  @ 2.80GHz

  • 2Gb RAM

  • Intel HD Graphics

  • SSD

  • Xubuntu 64-bits

It's not such a bad machine - compiling C++ is a breeze.

(+1)

No problem, and thanks for the update!

Performance is probably bottlenecked by your embedded GPU, but I'm also aware that the game is not as well-optimized as it could be. I know about the sound-related error messages – audio should work fine regardless, it's just a result of somewhat sloppy programming for a jam game in an engine I had never previously used :)