I always have fun playing this game. I have no idea why, I just zone out while playing.
I like the new enemies and the variety they add. Also the modifier seem more refined now. While playing though I accidentally found out that the modifiers that I thought were the worst in the game become very important for a broken build. I mean the wall bounce and the extra life time modifier, they allow stuff like this to exist: The radiation build.
All the bullets lasted a very long time, bounced all over the place and pierced enemies, so I didn't even need to aim and everything died on its own after violently shaking for a moment. The only thing I had to worry about was figuring out where was my ship. I eventually died to a cluster of bombs spawning right next to me taking my HP from full to 0. After dying the remaining bullets on the screen killed all following waves, finished the level and then started a new level where they kept killing enemies. All while the screen still said "Game over". It was hilarious. I wanted to make a video to show to you but the compression would have killed it.
I think all cyan and green modifiers are really not worth taking. They cost too much and do too little, except the bullet destroying modifier which I should have used. But still, 10 energy feels excessive.