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(+1)

Hello! Thank you very much for your enthusiasm!

Yeah, I liked increasing the cost for the forgotten slots, I'll probably add it in the final version.
The DL rate is just a reference, I expect the GM to adjust it to their taste, but I think it works well if you use it together with Partials & Criticals so that a super difficult task might fail but still achieve something and a super-easy task succeeds but still give some bad consequences.

I'm very welcome to fan content, please go ahead and make it! I only ask you to wait on the magic supplement stuff until I release mine first (it's already in the works!), but if you make adventures for it please don't hesitate to publish and sell it!

(2 edits) (+1)

Here is my quick maths on the probability of success/failure assuming an attribute of 11 and a roll greater than DL. The "Prob" column contains the probability of rolling at least that value. So you can see a 50%  chance of success/failure with a stat of 11 comes in at DL 21. So I will probably end up using a range of 17, 19, 21, 23, 25+ as that sets the middle at 50% and the upper/lower bounds at about 10%

Regarding fan content: Thank you! I'll start working on some stuff and run it past you when it's in a good place.

Edit: more math! I wrote a little python script to brute force the expected number of uses you can get out of UD. These numbers are in average after 10k iterations. 

6: infinity

5: 14

4: 8

3: 5

2: 3

1: 1

0: 0