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I have my own dogma on true open world games, I think in many cases if you're playing the game optimally (which permadeath greatly encourages) there is one location to go to that is the best option out of all the rest, usually the least dangerous. In DCSS, even though that game has branching paths, I always go in a mostly similar path (Dungeon->Lair->Swamp->Depths,etc). Perhaps in another game I'll try to make an open world where the location you choose to go in is a truly interesting choice.

I think there does need to be more perks, I'd like to introduce more archetype focused perks, like mutation-build, food-build, candy-build, etc.

(+1)

I think it is fine to have not optimal paths, because finding the most optimal ones is part of the fun. Some people also like to play not the most optimal way, because they like challenge, creativity, or just randomness.

Different builds sound interesting