Back again with throwing potions! I killed a bunch of bats and skeletons, I tried my hardest to beat the bonus level but could not lol. The diagonal throw is nice, and I like how the controls are displayed in the beginning. The frog is cute and a great addition. I see the alchemy screen is being assembled. I love the idea of different visual effects for potions and combining the effects to create different hybrid visuals will be amazing if that is your plan. Other than alchemy what are you adding next? Good job on the progress!
Viewing post in Narazoth's Castle jam comments
Thanks a lot for playing, I stopped checking itch after the demo day hype died down so I missed this comment but I really appreciate it.
Yes the plan is to make the alchemy system affect both the visuals and the effect of the potions, and I've started experimenting with that, but I think I'll wait on that for a bit right now and work a bit on the level design and on some new enemies.