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The issue with this build which is the issue with a lot of builds is that it only scales during combat, which means as the health of enemies scales your initial salvo does less of the % or max health and eventually it will take you more rounds. You might not take damage, you might be able to remove poison, but eventually the snakes will start doing 100+ poison on second round and will have 30k+ health you might be able to cleanse 30 poison but you will eventually die to that. The only scaling I have found keeps up with the health scaling so far is Assassin's Dagger as a solo weapon, taking every kill and every buff. 

Good Luck and happy delving!

Yeah i just noticed that on floor 47, that is where i died in 2 turns to 90 poison.

I cleared out my inventory too much for early energy after that screenshot, and then i decided to drop one of my hercule pavise and i was then sorely lacking both the damage and scalability. i could survive the poison if i had more room to bring a few anti poison pots.

This build turns into a macro build more then micro. Depends a bit on your luck streak on NPC's later on if you get a bit of balance in the buffs you can get.

If I find a energy wand with this build it's pretty much GG though for a long long time. I can get 7 initial extra energy and then another 3 permanent energy round 2.

It seems I am getting much better at compressing bonusses into less slots and getting more long term items in time to scale so I am having fun. It's a shame i cannot get the steam client version right now because if that has proper saves i would love to go back to a previous load to redo the run from when i made 2 mistakes.