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*Note: please do not forget to upload the version with animation I shared with you on discord

Viability: The game is viable at a fundamental level, but I think some of the core elements are underutilized. For example: the enemy behavior is very interesting, but it is only used in a few spaces, and is paired up with only a few platforming scenarios. I also think it would be worth breaking this down into a couple of levels, so that the punishment is not so severe when falling down. Having said that, just the space itself is inviting to run and jump with freedom, which is inherently fun.

Presentation: What is shown here is promising, but it feels unfinished. The backdrop design is really cool, and the cat is adorable, but more variety of buildings and a design for the platforms is needed here. The enemy npcs definitely need some design to better characterize and understand the logic behind their motion. Lastly, while the animation of the cat taking a bath is hilarious, it would have been better for the game to start simple, with a clear idle and jump. It is the difference between doing the art that's fun in isolation, versus the art that works to help the player, IMO.

Theme: I love the idea of being a cat jumping through the roofs exploring the city. The breath of the space and the platform challenges work well with the premise, provided more can be done to create a sense of the environment through art.

Engagement: it is plain, simple fun to be a cat jumping through the world. I think this deserves more level design and more artwork.