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That's an awful lot of introductory text! I wonder if you could manage to put some of it into dialogue or description later on, instead of at the front? I got a bit confused at first because I couldn't tell this was a parser game and was looking for a link to click. 

That aside, this seemed fine otherwise but not for me--I am just not into baseball at all, and (despite the disclaimer) didn't quite understand what constituted a "pair" in this context, since I didn't really have the background knowledge for it. Sorry!

Hm, this is tricky, because on the one hand, I need to describe what happens, and on the other hand, I don't want to spread it out too much. I think it's standard to have a decent chunk of text at the beginning just to get the player situated, and with only four hours, it seemed like the best way to make sure nothing was overlooked.

I'll have more time to organize things for a post-comp release. But I think it might be good to pace things, e.g. the first time you move, you get advice that was in the intro. The first time you take something, same thing.

The pairs were meant to be similar things that didn't quite go together. I'll see how I can clue them better.

Thanks for the suggestions. I had a feeling there were things I could reorganize for a post-comp release. So it's nice to have more to be able to do than some minor technical tweaks.