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Enjoyment: I think it was fun and if i had a few more people it could be really something. The controls once you learn them you forget about. Though I'd prefer the crosshair to be visible as soon as you press a button. Something about the delay gives my brain some tension.

Concept:That was really a cool mechanic. It's a bit of a Foddian type game. Which I appreciate(I made one of those too haha)

Presentation: The world is comforting and calm, and the frog is such a brilliant rendering. So few pixels and so much character.

Limitation: A timer is always a solid design choice.

GG


Thanks so much for the feedback! I like the idea of an instant response from the crosshair. I really enjoyed making this project and plan to polish it up a bit in the future!