Enjoyment: I think it was fun and if i had a few more people it could be really something. The controls once you learn them you forget about. Though I'd prefer the crosshair to be visible as soon as you press a button. Something about the delay gives my brain some tension.
Concept:That was really a cool mechanic. It's a bit of a Foddian type game. Which I appreciate(I made one of those too haha)
Presentation: The world is comforting and calm, and the frog is such a brilliant rendering. So few pixels and so much character.
Limitation: A timer is always a solid design choice.
GG