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(+1)

To give an insight into my side of things : 

We had made a ton of concepts, scrapped concepts, added new stuff, modified old and such. When the jam started i got around to actually making a timeline, fleshing out the important concepts and thinking about some lore (which you‘ll know more about in future updates!) 

Currently i‘m working on art and this morning i just finished tile collisions and movement (although i‘m pretty sure we‘ll change the movement values a billion times during the development)

during the whole project frond end programming will pretty much be my task, while cloaked will do most backend stuff. 

i‘m looking forward to finishing this game and to start working on art. we‘ll keep you updated!