I can tell that my comment upset you a little, and i'm sorry for that. Anything I am going to say, and did say was meant to be taken as constructive criticism, both as a player, and as a fellow game developer. You did not "Fail to tell the story correctly" To put it simply, your game lacked a lot of content (dialog options, more monologue, backstory etc). Which made me feel that as a way to make up for it, you chose to let one option restart the game. I DID understand where you were going with the restart... but due to the previously mentioned points I just took it as laziness. I played through a couple times to try and follow each path, and to also see that if me staying in purgatory would lead to new dialog, and I was unsatisfied with the results. I DO think that you should make more, and experiment with dialog trees, images, sfx and more. Just don't take my comments as an attack on you or anything, the fastest way to improve is through constructive criticism, and people playing your games.