Awesome and fun to play, but some notes:
While playing, one of my dice landed on an edge, so it never chose a face and I had to forfeit the turn, maybe giving them a more rounded geometry model would be an easy fix.
There is the typo of "Strenght" instead of "Strength" when hovering over an enemies next turn action.
At one point, the face description "Gain 8 shield" was hovering over my character in battle even though I wasnt looking at the face at the time. Stayed no matter what until battle ended.
Audio slider instead of Mute/Unmute as the only option.
After a run where a treasure item gave "+1 turn points if Focus was gained last turn", my turn points temporarily started at 5 for the next run instead of 4.
The ability to rearrange faces you've already rolled in your hand would be nice for sorting purposes.
Adding a menu on the map screen where you can modify your dice any time instead of only after clicking an encounter could be good too.
During the frog-like encounter, you can avoid taking some damage from the thorns effect by playing multiple cards at once. While you're meant to take 2 damage for every attack, if I play a card that does 3 damage 3 times, it usually deals me the 6 damage that it should. However, if i play that card and then a deal 2 damage card, it only deals me 4 damage in total instead of the 8 that i should get for multiple attacks (unless this is intentional).
Typo/grammar of punching guy's attacks: Currently reads as "One punch makes 2 of damage". for easier readability, it could say "Each punch deals 2 damage"
On the Cube Starter Die, the max cost for a 1 turn point die is 8, and fills up the bar all the way. However, the pyramid die has a cost limit of 6 to fill up the first bar, but costs 2 turn points even though only the first bar is filled.
When in the explanation screen for dice crafting, the face on the dice has a higher layer than the crafting screen.