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(3 edits)

Quick clarifications for combat involving more than 2 players in proximity

- For each roll, the attacking player chooses an enemy player to target. Any hits rolled are toward that enemy's units only.
- After combat, if the defending system owner has no units left in orbit, you claim the system (whether or not there are still other enemy units in orbit from other players). 

Note that all other players are considered enemy players. Alliances are never official and thus ending a move in proximity of an enemy ship or system always forces a combat regardless of any prior agreements.