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Both the art and sound design of this one was amazing. I loved the creature designs, especially the weird four eyed bird. The boing sound was a boing that is worth all the boings. 

Unfortunately, it seems like this project was rushed. Some graphics have only placeholders. The mechanics of the grapple aren't really shown, and I was able to get to the boss without it, but had no idea how to defeat the boss. I couldn't see any timer, so I had no idea how much time was left. The controls were janky. The reset was full game rather than one level, which was annoying.

This game was very ambitious, and I do want to see what it could have been with more time. Sadly, I fell those ambitions were too big for just three days.

(+1)

The game suffers greatly for a lack of completed levels, but *this* failure to communicate is down to the lack of instructions or a tutorial.

The sky is the clock. You have until dark to get home. Sadly, I don't think there are enough levels to exhaust the time limit unless you play on "hard." Hence, most players won't notice much change.

Regardless, we are feeling the consequences of the level situation all over. One of our teammates suggested that we designate a level designer next time around who can work all jam through. Wise, I think.

Thanks for reviewing!