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I'm a bit confused about answer 4. What constitutes "working  with the developer to create the game," exactly? It sounds like they just publish the game on Steam, itch.io, etc. and take a cut.

For many of us, who have to work a day job to keep the lights on, turning our game into our career is only feasible if we get paid during the development time.  So if the promise is for a portion of the game's sales, then we wouldn't be able to work on the game AND work our day job or day jobs. If one of the winners is stuck in a position like that, are they just stuck, since they no longer have the right to publish their game and fund their next project that way? It almost sounds like getting second place is a safer career move than winning.

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That is all in the contracts, which will be negotiated after the contest. The support we will provide is determined by what is needed, and the percentage of the cut is dependent on how successful we predict the game is going to be combined with what support financially we are having to provide.

Remember that at the very least, you get the advantage of our marketing, media contacts, knowledge of Steam and other online stores, etc. And the prize money (which at the moment is going to be around $8,000 for each prize). And if you decide that is all the support you want from us, then the percent we take is not going to be as high as if you needed support with art and music, etc.

Just some truths of indie game development here: most indie games don't even make $8,000. Especially not self published.

Alright, thank you for clarifying further! I saw only the 5,000 USD associated with each prize and started to sweat a little for whoever ended up winning it.