It's thread 35 crashing...
Thread 35 Crashed:: Worker Thread 0 dyld 0x00007fff6d9681f9 dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*, unsigned long*) + 347 1 dyld 0x00007fff6d969369 dyld::halt(char const*) + 77 2 dyld 0x00007fff6d96adf6 dyld::fastBindLazySymbol(ImageLoader**, unsigned long) + 171 3 libdyld.dylib 0x00007fff8b6652dd dyld_stub_binder_ + 13 4 ??? 0x0000000106f8a008 0 + 4411924488 5 com.Company.ProductName 0x00000001066e7e6c LocalFileSystemOSX::Enumerate(char const*, dynamic_block_array<FileEntryInfo, 32ul>*, bool, void**, FileEnumerationFlag) const + 940 6 com.Company.ProductName 0x000000010616521e FileSystem::Enumerate(char const*, dynamic_block_array<FileEntryInfo, 32ul>*, bool, FileEnumerationFlag) const + 206 7 com.Company.ProductName 0x0000000105db8801 UnityEngine::CloudWebService::DataDispatcher::EnumerateSessionFolders(SortedHashArray<FileEntryInfo, UnityEngine::CloudWebService::DataDispatcher::Hasher>&, FileEntryInfo const*&) + 113 8 com.Company.ProductName 0x0000000105db89ac UnityEngine::CloudWebService::DataDispatcher::FindSessionContainerToDispatch() + 300 9 com.Company.ProductName 0x0000000105db971b UnityEngine::CloudWebService::DataDispatcher::SetupSessionContainerToDispatch() + 91 10 com.Company.ProductName 0x0000000106092575 JobQueue::Exec(JobInfo*, long long, int) + 133 11 com.Company.ProductName 0x00000001060924cb JobQueue::Steal(JobGroup*, JobInfo*, long long, int, bool) + 331 12 com.Company.ProductName 0x00000001060929ae JobQueue::ExecuteJobFromQueue() + 94 13 com.Company.ProductName 0x0000000106092b08 JobQueue::ProcessJobs(void*) + 216 14 com.Company.ProductName 0x0000000106091f69 JobQueue::WorkLoop(void*) + 9 15 com.Company.ProductName 0x000000010614df1a Thread::RunThreadWrapper(void*) + 90 16 libsystem_pthread.dylib 0x00007fff8f22d899 _pthread_body + 138 17 libsystem_pthread.dylib 0x00007fff8f22d72a _pthread_start + 137 18 libsystem_pthread.dylib 0x00007fff8f231fc9 thread_start + 13