I just finished reading the game and it's great. It really streamlines FitD for players and the GM while still maintaining the feel of the system. One question though, for the "Broken Bond" mechanic, do players decide during bond creation whether the bond is broken or not?
Thank you for the kind words!
With Broken Bonds, Page 26 says to "Write down each other PC’s name in the bond section, then tell the person on your left that you have a broken bond with them". That way everyone should have exactly two broken bonds (assuming a 3+ player group). If you had a larger group though, you could instead let players decide for themselves who they have broken bonds with if that's something you wanted to emphasise!