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(+1)

Super awesome/original idea! I think elements such as health drops, damage buffs, or bombs/AOEs (whether they're dropped by enemies or randomly placed on the keyboard) would lead to much more interesting decision making. Right now the decision tree is pretty simple.

Yes, it's funny you mention bombs/AOE. We're in the process of developing this further, and that's one of the first things we brought up.

Thanks for playing!