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Yes, I can agree with that - most of the things you're talking about were really done at the last second, and poorly tested, so it seems like it's a bit broken. The level design became such, among other things, because until recently we did not know what kind of AI the opponents would have, and how we could remake the arena taking into account their abilities. Therefore, we decided to stop at such a compromise option. I will definitely pay attention to all your comments, and I will do something about it. Thanks for the feedback!