Hey there! I got a chance to look at this one. Really cool! I'm excited about the narrative you've crafted. There are a couple different places I think you can take the mechanic. Solid art too! Here's my playthrough https://www.twitch.tv/videos/1479836238?t=00h19m51s
...How did you complete everything without using jump... You could time your jump with the pulse to avoid getting hit. Anyways, I agree with you. The events and tutorials go too fast. The player has no control over its pacing. I'll try to involve the players more in the story and learning skills too. Thanks for playing.
If I may, I'd recommend you check out Daniel Linssen's games. I'm fascinated by it. Especially Roguelight. For 2d games, the art is a masterpiece
https://managore.itch.io/roguelight
Ok I'm fanboying. Might as well drop his whole arsenal
https://managore.itch.io
Also, I think he uses game maker 2