Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I rate the sound affect and visual style of this game and I'm always into the idea of being trapped in a parrallel dimension. My suggestions would be to work on the jumping some more, mark the player as grounded for a few extra frames after walking off a platform so they have more time to jump. Also make jumping up onto platforms easier. Great effort, interested to see where you guys go next.

(1 edit)

That's not a bad idea to include some coyote time on the next iteration.  Thanks for playing, and we look forward to seeing you again!