'Ciber'war is a word crime, and no part of this is a roguelike, the bots even respawn.
All that said, the combination of program and blueprint is quite clever, and allows for some very compelling strategies. The overall gameplay once the bots are designed is also quite simple accounting for the attack rules in another comment.
Viewing post in Ciberwar 2.0 jam comments
well, this are the "lite rules" of course, when I imagine the complete game it's more rogue like in the sense that every player keeps adding skills and tools to the pool that they got at random. In my head that was rogue like enough.
As for ciber war... That was a bilinguist errata from my part that then I decided to keep so the tittle is more unique. Does it hurt your eyes too much? It's not set in stone.
Thanks for the comment!