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This is a clever and exceedingly simple game that in no way resembles hacking. I'm also not convinced by the movement, but the joy of using terrain to 'boost' probably makes up for it.

(+1)

With a good pair of shades and a leather jacket, who needs realistic hacking? I agree with the critique, the movement as it stands could be more engaging. We toyed with having "abilities" that would allow players to further affect their movement such as an ability for the dudes to spawn on the edge of the map if they died instead of the center, or agents getting a one time teleport! In the end we cut them, deciding it detracted from the core of the game, that being tactically placing the terrain and moving your units carefully. Thanks for the comment! 

I like how the terrain rules imply a kind of free-running aesthetic with very little rules overhead. Nicely done.

I could have missed it, but I didn't see rules for the agents moving.