This is a clever and exceedingly simple game that in no way resembles hacking. I'm also not convinced by the movement, but the joy of using terrain to 'boost' probably makes up for it.
Viewing post in Of Dudes and Data - OPR Game Jam #5 Submission jam comments
With a good pair of shades and a leather jacket, who needs realistic hacking? I agree with the critique, the movement as it stands could be more engaging. We toyed with having "abilities" that would allow players to further affect their movement such as an ability for the dudes to spawn on the edge of the map if they died instead of the center, or agents getting a one time teleport! In the end we cut them, deciding it detracted from the core of the game, that being tactically placing the terrain and moving your units carefully. Thanks for the comment!