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Greatly impressed by the direction of the game, taking a genera known for it's complexity and putting it into one page is bold and it seemed to pay off. What was your inspiration to go in this direction? Did you have a game in mind when making the rules?

Twilight Imperium was definitely an inspiration along with other 4X games like Eclipse. Although TI is technically grand strategy rather than 4X. Most notably, TI lacks an exploration element, which I wanted to make a key component of this game. 

TI seemed a perfect starting point because it's a game with many layers of complexity based around the simple idea of territorial expansion and player interaction. I was curious how much we could "Subtract" from the game without losing the core essence of it.

Initially, there was a plan to have differently themed factions but that ended up being reduced to just the faction traits. Everything in the game is streamlined as much as possible although I will admit that the balance is probably not quite right yet. After the jam we will probably update an improved version of the game.