Imagine opening up your game just to be greeted by glitchy music, a bugged title screen, and your character having the self-awareness to know that something is wrong.....
Adventures In In In In is a simple RPG maker game that takes all the RPG elements you know and love (turn-based combat) as well as story-telling elements in order to allow the player a glimpse into what NPCs go through when their world is ruined. You're placed in the shoes of an unnamed mouse who, while burdened by the voice of the narrator, must traverse their world in order to discover the cause of the errors in order to save their friend FLUFFY and figure out how to defeat the dreaded G.js. In terms of mechanics, this is more on the story driven side where you walk from place to place interacting with different people and objects; while there is a use of the fighting mechanics, it's used more to further emphasize how badly corrupted the game has gotten.
This is usually the section where I talk about bugs and glitches in the game, but (surprise surprise) the game is a giant glitch fest purposefully. There weren't any sticking points to the games mechanics or collision anywhere I could find either.
All in all, this is a nice RPG maker game that doesn't try to be overly scary with it's theme and uses all that is at it's disposal to tell a story about saving your reality and friends. At a runtime of about 10 minutes, this game doesn't ever feel like it's too long or overbearing while also getting it's point across (the ending was a nice twist as well)
My playthrough: