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(1 edit)

The physically simulated walking is a cool concept, but works very poorly in this version at least. The inertia/friction and general unresponsiveness of ground movement feels just plain bad. I'd strongly prefer if the feet were more of a visual effect on top of a standard kind of movement.

The ledge grabbing is very interesting to me however, and does seem to benefit a lot from being physically based. The way it's dependent on the camera however feels really bad. I think it would be much better if it were independent of the camera, or only somewhat affected by it. And looking down to jump up is something I got used to enough to do every time, but it still never felt right.

And you probably know this, but the jump height is all off especially when long jumping. Probably something to do with your physically based movement.

Some immediate small improvements you could make are:

  • Death/reset box for when you fall off
  • Checkpoints in case the clunky platforming kills you
  • Impact+tracer effects for bullets
  • More opportunities to slide(good feature)