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Ran this last night and had an absolute blast with it. The flow of the adventure is perfectly crafted with plenty of amazing encounters. Just like a good NSR game should, this adventure allows you and your players to use creative thinking and problem solving to get around and through obstacles. It's got a great bestiary, too, with creatures I'm going to pluck out and feature elsewhere. Fantastic stuff! 

Glad you enjoyed it so much! And thank you for the kind words. What was the eventual outcome and did you run into any of the other hunters?

The group was pretty lucky with encounter rolls. The only real threat they faced on the road was two hostile giant weasels. They made it to the elms, filled up on feathers and got rich. They didnt run into a rival group, unfortunately. My favourite moment was their time with the Eukaryotic Collective. Some players told stories abpur their checkered pasts to gain passage and it was cool for them to have a dedicated stage to do that on.

Some other nice moments: 

Using a Tar Pot and pine needles to patch the ferry boat.

Casting Raise Spirit at the Barrows.

Feats of strength was a lot of fun, one of the 'weakest' characters was the only one to pull it off.

There we're a lot of things on the bestiary that I wish they ran into. But at the same time, I think the rate and possibility of encounters was perfect. I like when those are more of a garnish  with the landmarks being the main meal.