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Right.  My unpopular opinion: there are many nice things about classic roguelikes, like the complexity of the simulation, the clean grid-based turn-based mechanics, the non-modal combat, and even the use of ASCII graphics.  The main reason why I don't play classic rougelikes more is that I hate permadeath and random world generation.  As far as I'm concerned, rougelites kept the worst flaws of classic roguelikes while discarding everything that's good about them.

Now that's a very interesting inversion of opinion! There are, in fact, a couple of RPGs that preserve the parts you like instead, and roguelike engines like ToME support "proper" RPGs, but to the best of my knowledge very few developers work in that field. And that's too bad.