Right. My unpopular opinion: there are many nice things about classic roguelikes, like the complexity of the simulation, the clean grid-based turn-based mechanics, the non-modal combat, and even the use of ASCII graphics. The main reason why I don't play classic rougelikes more is that I hate permadeath and random world generation. As far as I'm concerned, rougelites kept the worst flaws of classic roguelikes while discarding everything that's good about them.