Fascinating game idea, very abstract strategy. This game screams for a portable pocket edition, with tiles for terrain, chits with facing marked for guards and target and maybe a grid-marked mat/cloth to play on. (Think I'll have to try and craft this.)
Some questions to make sure I understand the rules correctly:
- My reading is that a ninja that's in a terrain piece can't be spotted since LOS ends at terrain, is that right? Related, I'm guessing the Terrain->Terrain ninja move nonetheless crosses the intersecting lane and any guard LOS that might go there?
- Guards first move to the next intersection in the direction they are facing (ie they were left looking in last activation) and only after moving change facing, right?
- There can be any number of guards/targets at any given intersection, right? So, like, no blocking or anything.
- What assumptions did you make regarding the shape/number of terrain pieces, besides those mentioned in the text? Like, assuming one terrain piece in a 6'' square, a 2' square has 16 possible terrain pieces and 9 intersections (not counting board edges), spreading 23 meeples around that seems like it would lock things down completely. With different sized/shaped terrain pieces, things could look pretty different.