I think a good idea for excess money is upgrades for the avatars and the wepons. Things like faster reload for the shotgun, larger clip for the pistol, more piercing for the crossbow, and extra damage to the flame cannon. There could also spend the currency for regenerating life in the heat of battle or pay for a reroll of stats. It would help generate a greater sense of progression ingame. Oh and also I have an idea for a expermental mode where you can test out wepons, charaters, and upgrades and see what synergize best. It's difficult to do that in the heat of battle.
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I have just now beten the horse/deer boss for the first time and I would like to retract the statment that it is hard. It is hard until you beat the demon stag and than it is pure fun. Especialy with a fulsade-reaper-pyromage-run and gun crossbow with rage. very fun and when it started to lag it appeared that the final boss was the game agaist my potato based computer.