Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I got to the boss wolf fight and wiped. The intro I liked a lot and had a good hook, although the "tutorial" seemed a bit strange. Rather than having a menu type tutorial it might be better to have the player fight a weak enemy to introduce them to combat and the most important concepts from the tutorial (not all of them at once) perhaps the relic skills. That being said I had a tough time with the first few fights, and they felt pretty random because there were so many different monster types. I feel like the characters start with a ton of abilities which can be slightly overwhelming. The first guy out of the cave was pretty sudden but if you wanted it to be a spook then that's fair. The second shade would constantly try to attack the player while we were talking about what the first monster dropped making really annoying sounds, maybe just have him further away so this doesn't occur. The death sounds of monsters is pretty loud compared to most things. I liked that you could skip shades by running which is fun to try to do, I found that kiting them into trees confused them and they would get stuck walking back and forth. The fight with the boss wolves was quite difficult, I think having a save and perhaps full party heal right before it would be helpful for new players. I also liked that attacks could stun monsters. The game looks great and you've done a good job for what little I did see, I'm sure the rest looks amazing too.