I played a game, summoned units and killed the enemy warlord. I had fun building an army and strategically buffing them to try to gain an edge. That being said I found for the most part my enemy warlord had a constant army and I could not summon enough to maintain my army, leading me to summon a few units and my only chance was to snipe the enemy warlord. The biggest advantage I have is that the enemy warlord does not care if he takes damage from my units so will often be on the frontline. I probably was more conservative with my warlord and that led to my army not being strong in numbers. I noticed every upgrade phase the enemy warlord bought all 4 upgrades and summoned around 40 units outpacing me most of the time because I was more selective with upgrades, however it was possible that I could buy 8+ upgrades where he buys 4 I often didn't because I needed all the units I could get. Maybe have him buy 2-3 upgrades rather than all 4. I would like some notification that the shop refreshed because I spent most of the time looking at the bar fill up rather than the battle. That being said I actually like this game and only have a lot to say because I was heavily invested in the experience which is a great thing your game could do! What are your plans going ahead?
Viewing post in Rogue Warlords jam comments
The AI definitely needs some tweaks. It has changed a bit since this build. Upgrade costs have increased while also becoming more powerful to make for more meaningful decisions. The AI won't just be buying all 4 upgrades anymore. I still have more adjustments to make though to the AI's decision making.
The shop currently has a slight golden flare around it after a refresh and the player hasn't looked at it. I agree that it isn't visible enough, so I just changed it to make it more noticeable. Also I have been adding all the audio the past few days and there is now an audio cue to signal that the shop refreshed.
I plan to participate in Steam Next Fest next month with a demo. Still a lot of work and testing to get done. Thank you for playing and giving me feedback. I'm glad you enjoyed it!