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So much thought and effort has gone into this one, congratulations. There is a lot of content and I do hope to come back and play through it all.

I might have missed it, but was there a way to know which square to drop the items on without trial and error?

I'm guessing the voice will say something if I play it backwards.. well I'm hoping it does. :) Great 2nd GWJ submission!

Thanks for the comment! no, in the end I didn't implement the marked squares, it was a design decision, I don't know if it was the best but the idea was that it would be a bit more difficult 😂