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(1 edit)

Nice. Right now the game seems to favor early game strength. I can’t think of a way to counter my deck of only shamans, captains, apprentices and knights(or maybe wizards instead), there doesn’t seem to be a control alternative playing the long game. Captains in particular are a bit too powerful for their cost. With the current set of cards, lowering the number of lanes could make things more interesting.

(+1)

Yeah the card balance is needs some fine-tuning haha. We're hoping to greatly expand the card pool this week to give players more options while also rebalancing cards we have right now.